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I think I cheesed the 2nd to last level - I ignored the red box and only used one box from the big grid of boxes.

Really amazing level design! Reminds me of jelly no puzzle.  I had to stop because, actually pushing blocks long distances involves a lot of key presses and I started getting pains in my fingers - not sure that's an easy problem to fix with how the control system works - I think I'd just make the levels not larger than necessary.

So yeah, great game / ow my fingers. 

If you'd be interested in being listed on the puzzlescript gallery page, I'd love to add your game with your permission. If you are interested, then just add a link to the source code to this page and ping me (or mail me a link at analytic@gmail.com) - for the purposes of the gallery it's important to let people look at what's going on under the hood. :)

I'm pretty stuck on this level — is there a mechanic I'm missing with the small box in the bottom left?


As far as I can work out, I need to be able to reset the red stopper in the bottom right in order to exit the level. The assumptions I'm making are:

  • The red, blue and green blocks can only move left and right, not vertically
  • Once I'm round the corner, next to the exit, there's nowhere I can move the red blocks. 
  • The block in the bottom left can move anywhere in the bottom half of the level, but it can't go down a 1x1 corridor, which means it can't get into the top part between the red and blue blocks, and it can only block the right-angled corridor in the bottom right.

Confused!

No, you've seen basically all the mechanics (besides weird unintuitive disconnected rigidbodies) You can't specifically move the red box when in the corridor yourself, but you can move something.

lol! So obvious in retrospect.. cool game!

Thank you! I think this was one of the inspirations for bicolor sokoban. I couldn't do nearly as much with this particular ruleset, so it's nice to know something cool came out of it